Sunday, 16 October 2016

MY EDUCATIONAL TECHNOLOGY-JADE RAJKUMAR

JADE RAJKUMAR-

CH 1-Educational Technology-
In our contemporary society, technology has played an important role in all aspects of life which includes: personal, social, academic and educational. In relation to education, technology has proved to be quite useful, informative and distinctive. According to Paul Saetter (1990) educational technology is not new at all and it is by no means limited to the use of devices.
Ausubel (1968) claimed that educational technology is based on cognitive frameworks such as:
  • Key Terminology,
  • Reflecting on the past,
  • Considering the present
  • Looking ahead to the future.
 Saetter (1990)
  Educational Technology introduced by---W.W Charles(radio instructor) in 1948
                                                                     James Finn(audio-visual expert) in 1963
However, educational is seen as both processes and tools and its is influenced by four areas of education and society all with different uses.

Organizations that represent Education Technology-
Associations for Education Communications and Technology (AECT)
International Technology and Engineering Educators Association- (ITEEA)
International Society for Technology in Education- (ISTE)

There are four main perspectives that define educational technology:
1.MEDIA AND AUDIOVISUAL COMMUNICATIONS-
Derived from audio-visual in 1930's-media such as films and slides delivered information in a  more concrete effective way than lecturers and books.

2.INSTRUCTIONAL SYSTEMS AND INSTRUCTIONAL DESIGN-
Derived from Post World War II(military/industrial trainers) when they had to recollect personnel. They believed that both human (teachers) and non-humans (media) resources could aid instructional needs.
EDUCATIONAL TECHNOLOGY==EDUCATIONAL PROBLEM SOLUTIONS.

3.VOCATIONAL TRAINING/TECHNOLOGY EDUCATION
Derived from industry trainers and vocational educators in 1980's.
They believed:
  • It will help students in the world of work
  • Practical to teach all content areas
4. COMPUTER SYSTEMS
1950's--Introduction of computers.

Roblyer merged all four perspectives in one;
Processes
Educational Technology
Integrating Educational Technology
Instructional Technology

THERE ARE FOUR ERAS:
  • PRE-MICRO-COMPUTER
  • THE MICROCOMPUTER ERA
  • THE INTERNET ERA
  • MOBILE TECHNOLOGIES-ERA OF UBIUITOUS ACCESS
WHAT WE HAVE LEARNED FROM THE  PAST-
No technology is a panacea for education
Teachers usually do not develop technology materials or a curriculum
Technology possible does not equal desirable feasible or inequitable.
Technologies change faster than teachers can keep up
Older technologies can be useful
Teachers always will be more important than technology

DIGITAL TECHNOLOGY TOOLS
Digital Technology may be thought of as systems or combinations of hardware and software applications.
HARDWARE(EQUIPMENT)
SOFTWARE(PROGRAMS)

STORAGE MEDIA-HARDWARE-example-flash drives, CD'S etc.
ONLINE STORAGE(CLOUD COMPUTING) -SOFTWARE-example-stored on computers

HARDWARE AND CNFIGURATIONS FOR TEACHING
There are six technological hardware in classrooms:
1.Micro-computers
2.Handheld technologies
3.Display technologies
4.Imaging technologies
5. Peripherals
6. External storage

TYPES OF SOFTWARE APPLICATIONS IN SCHOOLS
1. Instructional
2. Productivity
3. Administrative

TECHNOLOGICAL ISSUES:
There are four areas of discussion:

1. SOCIAL ISSUES- Social issues such as quality of life concerns, fears about technology overuses and misuses, risks associated with social networking, shape the climate for education.
  • Quality of life concerns
  • Fears about technology overuse
  • Fears about technology misuse
  • Risks of online social networking
  • Problems due to malware, spam and other malicious actions
2.EDUCATIONAL ISSUSES- Educational system is intertwined with technology and society
  •  Lack of technology funding
  • Teacher and student accountability for quality and progress
  • Debate over best practices with technologies
  • Reliance on distance education
3. CULTURAL AND EQUITY ISSUES- The democratic society has goals.
  •  The Digital Divide(Referred to a discrepancy in access to technology resources among socioeconomic groups.)
  • Racial and gender equity
  • Students with special needs
4. LEGAL AND ETHICAL ISSUES- Legal issues have a major impact on how technology activities are implemented.
  • Hacking
  • The new plagiarism and academic dishonesty
  • Illegal downloads/Software piracy

TODAYS EDUCATIONAL TECHNOLOGY SKILLS-
  • NETS FOR STUDENTS, TEACHERS AND ADMINISTRATORS
  • 21ST CENTURY SKILLS FOR STUDENTS AND TEACHERS
  • ICT COMPETENCY FRAMEWROK FOR TEACHERS
  • VARIOUS  PORTFOLIO OPTIONS

RATIONAL FOR USING EDUCATIONAL TECHNOLOGY
Don't isolate problems however combine them. There are three categories  related to solving problems that limit learning:

Problem 1. MOTIVATING AND ENGAGING STUDENTS
  • Gaining her attention
  • Supporting annual operation
  • Illustrating real world relevance through highly visual presentations
  • Engaging students through productive work
  • Connecting student with audience for their writing.
Problem 2.SUPPORTING STUDENTS LEARNING NEEDS
  • Supporting effective skills practice
  • Helping students visual underlying concepts in unfamiliar or abstract topics
  • Letting students study systems in unique ways
  • Giving access to unique information sources and populations
  • Supplying self-aced leaning for accelerated students
  • Turning disabilities for capabilities
  • Saving time on production tasks
  • Grading and tracking student work
  • Providing faster access to information sources
  • Saving money on consumable materials
Problem 3. PREPARING STUDENTS FOR FUTURE LEARNING
  • Technological literacy
  • Information literacy
  • Visual literacy

CH 2-TECHNOLOGY INTEGRATION STRATEGIES
There factors that ensure effective technology integration strategies:
  •  LEARNING THEORY FOUNDATIONS
  • INTEGRATION PLANNING MODEL AND Tech-PACK
  • ESSENTIAL CONDITIONS FOR INTEGRATION
Technology had three acceptable roles:
  • computers as tools to support learning,
  • as tutors to deliver instruction
  •  tutees
TWO PERSPECTIVES ON EFFECTIVE INSTRUCTION

OBJECTIVISM(BEHAVIOURIST LEARNING THEORY/INFORMATION-PROCESSING,/COGNITIVE)- Directed instruction where teachers transmit a pre-defined set of information to students through teacher organized activities. Directed integration models wee shaped by objectivist theories: behaviourist(Skinner), information-processing(Atkinson and Shiffrin), cognitive-behavioural (Gagne) and systems theory.
  • Learning is transmitted knowledge. Teaching should be directed, systematic, and structured
  • Inquiry approaches are too slow to be practical learning has to be teacher directed
  • Students should all pass the same tests: standardized means accountability.

CONSTRUCTIVISM(INQUIRY-BASED)-
this is where learners generate their own knowledge through experiences and teachers serve only as facilitators.Constructivist models were shaped by constructivists theories: social activism(Dewey), social learning(Bandura),scaffolding(Vygotsky), child development(Piaget), discovery learning(Bruner), and multiple intellegences(Gardner) theories.
  • Let students show what they have learned in different ways, not just on written tests.
  • directed instruction is teacher centred: hands on instruction is student centred
  • Knowledge is constructed not transmitted.DO EXTRA WORK ON IN DEPTH FOR THEORIES








CREATION OF  POWERPOINT WITH ANIMATION AND HYPERLINKS--EXAMPLE OF TECHNOLOGY----

https://drive.google.com/file/d/0Bw5Ul9-d732WX0lBTUoxLW8yejg/view?usp=sharing




A TECHNOLOGY INTEGRATION PLANNING(TIP MODEL)
The problem-solving model was developed to help all teachers with technology integration in their lessons.
There are three phases and six steps.

PHASE 1-ANALYSIS OF LEARNING AND TEACHING NEEDS

Step 1:Determine relative advantage
Step 2: Assess Tech-PACK

PHASE 2-PLANNING FOR INTEGRATION

Step 3: Decide on objectives, assessments
Step 4: Design integration strategies
Step 5: Prepare instructional environment

PHASE 3: POST ANALYSIS AND REVISIONS

Step 6: Analyze results
Step 7: Make revisions

When Technology works best:
  • Standards and curriculum support
  • Required policies
  • Skilled personnel
  • Appropriate teaching and assessment Shared vision for technology integration
  • Access to resources
  • Technical assistance Engaged community
Essential Conditions for Technology Integration-Teachers need support from all means to share with teaching and learning.
  • Coordinate school and district planning and involve teachers and other personnel
  • Budget yearly amounts for technology purchases and plan for sustainability
  • Emphasize teacher
  • Match technology to curriculum needs

CH 3-TEACHING AND LEARNING WITH INTERNET TECHNOLOGIES
INTRODUCTION TO INSTRUCTIONAL SOFTWARE

Instructional software are basically computer based systems and programs designed to deliver instruction to assist with the delivery of instruction on a topic.

Instructional software functions(all include INTEGRATED LEARNING SYSTEMS-ILS) include:
  • DRILL AND PRACTICE-Students are provided with exercises where they work example items, usually one at a time and receive feedback on their correctness.
         Some examples  of drill and practice include: flash card activities, chart fill-in activities, branching drills and extensive feedback activities.

         New developments for integration strategies are: To supplement or replace worksheets and homework exercises and to prepare for tests.
  • TUTORIAL-These programs provide an entire instructional sequence on a topic, similar to instruction from a classroom teacher.
         Some examples of tutorial include: Linear and branching activities
         New developments for integration strategies are: to provide alternative learning strategies and to give instruction when teachers are unavailable.

   
  • SIMULATION- These programs provide computerized models of a real or imagines system that is designed to teach how the system works
          Some examples of simulation include: Products that teach about something which include physical and iterative simulations and products that  teach how to do something which include procedural and situational simulations.

        New developments for integration strategies include: To use in place of or as supplements to lab experiments , role playing, or field trips to introduce and /clarify  new topic, to foster exploration and process learning and to encourage cooperation and group work.
  • INSTRUCTIONAL GAMES- These programs add game-like rules and/or completion to learning activities.
          Some example of instructional games include: the same as for drill and practice, dependent on game format

           New developments for integrated strategies: To use in place of worksheets and exercises, to teach cooperative group working skills and to use  as a reward.
  • PROBLEM SOLVING PROGRAMS- Purpose of teaching component skills in problem-solving.
Some examples of integrated strategies: Programs to teach content areas and content free problem solving skills.

         Integrated strategies: Teach component skills, support in problem solving and to encourage group problem solving.

INTEGRATED LEARNIGN SYSTEMS- ONLINE  AND NETWORKED SYSTEMS THAT PROVIDE  BOTH COMPUTER BASED INSTRUCTION AND TRACK AND REPORT ON STUDENT PROGRESS.
IT INCLUDES: ISNTUCTIONL SEQUENCES AND SKILL PRATCE ND A MANAGENT SYSTEM TAHT GIVES REPORTS ON STUDENT PROGRESS.


It focuses on: increased use of online access, multi-platform use, multimedia and game formats and renewed emphasis on directed strategies.


READ UP INDEPT ON CH 3 FOR DETAILED EXAMPLES AND DEFINITIONS OF THE TYPES AND ADVANTAGE              DISADVANTGES.                                                                                                                                                         


CH 4-SOFTWARE TOOLS

 Eduction and elsewhere: 3 prevalent software support tools- word processing, spreadsheet and presentation programs. Teachers use them because  it aids classroom instruction and be more productive.

WHY USE IT?
Improved productivity-less time and effort
Improved appearance-Promotes polish looking materials.
Improved accuracy- Easy to collect data on records of events
More support for collaboration-promotes interaction

Technology toolkit-early days-) word processing and spreadsheets

Database software- a program that allows information  to be collected and organized to allow easy retrieval through keyword searching.

Word processing--spreadsheet--presentation--)"basic productivity tools"

RECENT DEVLOPMENTS /IN SOFTWARE TOOLS

WEB-BASED COLLABORATION TOOLS
OPEN-SOURCE SOFTWARE
MOBILE TOOLS
WEB ENABLED FEATURES
BETTER FILE EXCHANGE COMPATIBILITY
SOFTWARE SUITES AND INETGRATED PACKAGES

WORD PROCESSING(software tool that allows people to produce typed documents on  computer screen) software in teaching and learning. Benefits include:
Saves time
Improves document appearance
Allows easy exchange of work
Collaboration

Issues include:
Debate on  the age group students should start
Necessity to teach keyboard skills
Effects of typing on handwriting skills
Impact of word processing on assessment
Problems with inadvertent errors

Productivity applications include:
Creating hand-outs/instructional materials
Lesson plans and notes
Reports/forms/letters to parents

Integration strategies:
Support the learning of writing processes
Using dynamic group process approach
Assigning individual language/writing/reading/encouraging writing in curriculum

Spreadsheets(are software tools designed to organize and manipulate numerical data) Benefits include:
Saving time
Organizing displays of information
Increasing motivation to work with mathematics

Productivity applications:
Keeping club and classroom budgets
Preparing performance checklists
Keeping gradebooks

Integration Strategies:
Making possible visual teaching demonstrations
Supporting student products
Supporting mathematical what if problem solving,
Storing/Analysing data

Presentation programs are (software tools that are designed to display information, including text, images, audio and video, in a slideshow)

Benefits include:
Helping organize and thinking about a topic
Enhancing the impact of spoken information
Allowing  collaboration

Issues include:
Impact of presentation software on information presented
Impact of presentation software on teaching style

Integrated Strategies:
Information summaries
Demonstrations of materials for discussion
Presentation of illustrative problems and solutions
Practice screens/assessment screens/tutorials/book  reports etc.



CH 5--OTHER SOFTWARE SUPPORT TOOLS
Software publisher or vendor in solving software conflicts and usability problems, and in supplying updates and patches for bugs and security holes in the program. 
There are six categories of software support tools:

MATERIAL GENERATORS-
Helps teachers and students produce instructional materials on paper and online
Desktop publishing software
Web design software
Whiteboard software
Test generators and test item banks
Worksheet and puzzle generators
PDF and form maker's

DATA COLLECTION AND ANALYSIS TOOLS-
Helps teachers collect and organize information that indicates student progress
Database software
ONline survey software
Electronic gradebooks
Statistcal packages
Student Mangagement systems
Testing systems
Student Response systems


GRAPHICS TOOLS-
Allow manipulation of images to illustrate documents and web pages
Draw pain programs
Image editing software
Charting/graphing software

PLANNING AND ORGANZING TOOLS-
Helps teachers and students conceptualize, organize and communicate their ideas, scheduling and time
Outlining and concept mapping software
Lesson planning software
Calenders, scheduling and time management tools

RESEARCH AND REFERENCE TOOLS-
Lets students look up information in electronic versions of encyclopedias, atlases and dictionaries
Electronic encyclopedias
Electronic atlases and mapping tools
Electronic dictionaries and thesaurus

CONTENT AREA TOOLS-
Support teaching and learning activities in various content areas
MIDI tools:music, editors and synthesizers
CAD systems
Reading tools
MBLs/CBLs
GPS systems
Online language translators

RECENT DEVELOPMENTS IN SST
Cellphones and other handheld technologies
Web and cloud availability
Software suites





CH 6- Hypermedia/Multiple media